Sci-fi /cyberpunk artwork general / plot hooks for a sci-fi campaignVroom Vroom03/04/13(Mon)21:34No.23514081
This was a /toy/ thread but I redid it for /tg/
I'm 31, born in 81, and when I was about 12 or 13 or so I bought a pack of sci-fi art trading cards. I lost them long ago, but I was impressed by the artwork, and I'd like to track down the artist, whose name I didn't remember.
I also had some Jurassic Park trading cards, and some X-men series 2 trading cards. Full sets of JP sell on ebay for $35, and I once bought a box of X-Men series 2 for six bucks. SIX BUCKS, people.
It's not this, I checked. http://www.amazon.com/MacLeod-Sci-Fi-Fantasty-Trading-Cards/dp/B000BWSCHK
Once my best "friend" traded me a foil X-men cards for some jank, and it took me forever to get another foil X-men of that character. I was so pissed at him for suckering me like that. It was my best friend goddammit. Really opened my eyes to how I see people.
Another time, we were at a card shop, and I let my friend go first to buy cards. He pulled the hologram Wolverine, which was the super-rare-incredibly hard-to-find-card that was the chase rare of the set.
After taking a quick spin through ebay, I figured out that it was the John Burkey trading card set. The art is still really good, if a bit dated. Very late 70s, early 80s. Like coming outta that Star Wars art phase.
That got me inspired.
Anyway, sci-fi cyberpunk / non-sports Trading cards general? Also, anybody have any cool stories of collecting cards as kids?
I was sad to learn Berkey died of heart failure on April 28th, 2008.
A city has become contaminated by radiation long ago, like sixty years ago, and has fallen into disrepair. A pair of Spiders has become irradiated and have grown to massive proportions, ten feet across. There's a bounty on these giant spiderts, either as a freakshow attarction, scientific curiosity, scientific evidence as to the dangers of radiation, or just as a biological specimen.
PCs must bring in these giant spiders alive or dead.
They have stats as per d20 Giant Spiders, and may have Leaping or Dodge as a bonus Feat.
PLOT HOOK The PCs live in the future and the shiny new F-35 Lightning II (or whatever new airplane or vehicle; Ferrari etc) is little more than a technological relic and an archaic curiosity, rather like how a Model T appears to us in the present day. It's only value is as a historical collectible, and someone has used a matter transporter to steal one right out of an aviation museum, or out of a wealthy private collector's hangar. The PCs must find out who is responsible for the theft, and it's a race against time to crack the case.
Players are members of an elite special forces team known as Team Dolphin or Team Delphinus. Their home city, a city by the sea is hit by a mysterious meteor then a monstrous waterspout. The meteor is actually an attack from the alien insect-like race known as The Vortex. The Vortex live of planet Vortex; the third planet in the star system Cassandra, which is located in the head of the constellation Pegasus. The nearest constellation to Pegasus is Delphinus...
The meteor slams in the Earth's oceans killing all sea life in the area. Soon a waterspot hits the area, sucking up all the dead sea life, rendering the area barren and uninhabitable.
PCs must investigate the missing sea life. One straggler in the area doesn't know what happened, but knows someone who does, a wise sage known as "Big Blue." Big Blue is so old, he is on the verge of death, and has gone to his home in frozen Arctic to live out what little time he has left. PCs must race north to the Arctic to talk to him before he passes away.
Once PC find Big Blue, he tells them what little he knows, that such storms have been occurring every 500 years and directs him to the Mr. Asterite. For whatever reason Mr. Asterite is reputed to be impossibly old, millions of years old, in fact.
Players must locate him and ask him for help.
The PCs find Mr. Asterite, who has the power to aid him, but an ancient artifact of his is missing, and he needs it to be returned first. However, this can only be achieved by traveling back in time using a machine built by the ancient Atlanteans.
Players must travel to the sunken city of Atlantis. There they find the time machine and even an impossibly ancient library.
There they learn the cause of the storm; it was a harvest of Earth's waters that was conducted every 500 years by an alien species known as the Vortex. The Vortex have lost their ability to make their own food, and so every 500 years, they harvest from the waters of Earth.
An interactive library machine (Atlantis is deserted) informs them that every 500 years, when the Earth and Vortex have a clear path, the Vortex open a channel to feed upon the Earth. Players learn each feeding increases in size... the Vortex are getting hungrier!
The Vortex are feeding on the seas of our Earth and that eventually all life will be harvested. That means all life will end-clearly the Vortex must be stopped.
With nothing left to do, the players can activate the time machine and travel 55 million years into Earth's primordial past. They locate the artifact, but are immediately attacked by a version of Mr. Asterite from the ancient past. Forced into battle, they obtain the artifact by whatever means. This opens a time portal and the players are sent back into the present.
Upon returning to the present, they return the artifact to Mr. Asterite, who now says, "I remember you! Of course... it was you... and it was I who sent you... Now it is clear..." After receiving the artifact, Mr. Asterite grants players some additional abilities, possibly the ability to breathe underwater, to slowly regenerate lost health, or any ability or equipment the GMs sees fit to grant.
With his new artifact in hand Mr. Asterite uses advanced science or "techno-magic" to opens a new time portal, to travel back in time to the hour of the meteor strike and harvest. This time the players manage to be sucked into the waterspout with the rest of the sea life. Once inside the waterspout, players must make their way across the alien planet towards the Vortex
Queen, the evil ruler of Planet Vortex and leader of the Vortex race. Hopefully the the Vortex Queen is destroyed and players can return home triumphant.
Players are ordinary humans/adventurers, police, military or are Starship Troopers themselves. The players' homeland is becoming beseiged by Warrior bugs from Starship Troopers. The Arachnid Empire is a strange race of questionable sentience but unmistakable ferocity.
The Arachnids are actually an invading race from the Arachnid Quarantine Zone, located far on the opposite side of the Milky Way galaxy.
One attack site can rapidly become the hive of an Arachnid invasion force making a full-frontal assault a primitive yet incredibly effective tactic.
A Warrior bug is a large Alien beast with Str 22, Dex 16, Con 14, Int 2 Wis 10, Cha 2, and AC 18. It's Claws have +9 and cause 1D6+6 damage. Arachnid Warriors have the Feats Cleave and Power Attack. For full rules see The Arachnid Empire book for the Starship Troopers role-playing game by Mongoose Publishing. Arachnid Warriors attack in a brutal full-forward attack style with swarming behavior, paying no attention to casualties, overwhelming an enemy by sheer weight of numbers.
A new type of stealth spacecraft is making its presence known in a no-fly/neutral zone. Could someone have stolen a Foo-ship? It's restricted technology Or is someone else developing a similar spacecraft. The PCs must find out,
The players home ship is docked with a space station for some much-need R and R. The space station is a futuristic trading port, trading tons of space-grain, which it has in abundant storage. But suddenly someone introduced a new cat-like race of creatures, which consume the grain voraciously. Worse yet, they breed exponentially, and they've broken into the space-grain sup[lies, gorging themselves endlessly! How will the players stop them?!
A new Foo-ship stealth space fighter is the newest space-fighter in the skies, and a foreign dictator/planet ruler wants one. What foreign dictator *wouldn't* want a fleet of new stealth space-fighter airplane? It would easily rule space and position him as a major power in the galaxy. The dictator will stop at nothing to make one his. The PCs are either morally grey and must procure one, or, more likely, are trying to stop him from getting his hands on one.
The PCs are fresh-started, and are players from a backwater world, where coined money is a rarity, most commerce is done by trading (lumber for sheep, etc) They have the character flaw of being "noveau riche" that half their money MUST be spent on some outlandish piece of gear. The party will there fore be a party of low Intelligence country bumpkins sporting high powered laser cannons, which they will shoot off indiscriminately
The PCs are fresh-started, and are players from a rich world, or are from the higher class. They take Diletante as a starting profession. They are not only considered to have rolled full/max starting money but +25% as well.
They are foppish and arrogant, and look down on the blue collar types as peons
If players don't want to change, or are already committed to a character, or are mid-game, then they dock at a space station and me4et a rival party of these types. One accidentally kills a prostitute (asphyxiation while having sex) and thinks nothing off it. Everyone on the station tell the players to ignore the murdeer - she was a nobody, and a drug addict to boot. Will the players follow their conscience, or just ignore the murder?
A conference of several quarreling alien species has been set at a local space station, and the PCS have been hired as bodyguards. Someone sets off a bomb, hoping to delay or shut down the conference. The PCs must find out who is responsible.
Someone is selling contraband gene-splicing drugs. The drugs allow someone to alter their bone mass into an alimal-like form (catfolk, etc) (use rules for Moreau) The players face off against a gang of the fearsome gene-altered ab-humans and must find out who is responsible for distributing the drug. The drug also enhances natural stats, giving a +2 bonus to all stats but CHA
Players face off against fearsome, genetically enhanced space marines (+4 to all stats) they wield fearsome weapons. Ostensibly stationed aboard a space station to keep the peace, they've really turned the place into a facist government on behalf of some far flung dictator called The Emperor
Players are called in on a mercy mission to a planet whose people are stricken by a terrible disease. Upon scanning the locals, it is determined that they suffer from nothing more that drug toxicity, and that they are going through withdrawls, Anotehr alien specied has got them hooked on future-heroin and regularly transports and sells it to them, turning a tidy profit. But the latest shipment is late.
What can PCs dfo to ease their suffering, and how will they deal with the rival aliens when they arrive with their next batch of "product" to "cure" them
Players are exploring a massive abandoned unexplored planet whose rocks/mountains confounds advanced scanning deviced. They must send an away team down to take a look around. But the planet is covered in thick vegetation and thick fog that makes navigation impossible. Worse yet, the PCs lose contact with their crew aboard the ship
A rival mercenary/adventurer team is racing for the same goal as the PCs (an techno-artifact, etc) and they are chaotic at best, very morally grey. They are ruthl;ess and will stop at nothing (killing the PCs) to make the techno-artifact their
- players are investigating a sun at the heart of a colonised system that appears to be decaying at an extremely accelerated rate. massive amounts of energy are being channelled out of the star - but for what?
- on a ecumenopolis where huge underground water/sewer systems have developed, self-replicating robots are beginning to emerge from beneath, in danger of devouring the whole city from it's foundations. where are they coming from?
- a base of anarchists have established themselves in the deep below the surface of an ocean planet. for weeks they've been destabilising the entire system with terrorist attacks. when the attacks suddenly stop, most people are happy. but some people want the players to answer the question of what happened to them all of the sudden, deep underwater? and who now possesses the bioweaponry they were reportedly creating?
Players are hired to transport six or seven techno-caskets. Inside is a Fish-man alien although the players don;'t know this. Theyre also hired to transport a TV sized crate, which contains food for the fishmen. When the fishmen awake at their arrival point they will be ravenously hungry from being in statsis, and will consume the food in the crate.
Players are hired by a shady op to transport a man-sized technocasket, with firtm instructions not to open it. One of the players does open it, and finds there's a young teenage girl inside. She says she the member of a royal family and she's been kidnapped!
>>23515480 >Players are hired by a shady op to transport a man-sized technocasket, with firtm instructions not to open it. One of the players does open it, and finds there's a young teenage girl inside. She says she's a synthoid, a living computer, and this shady op has stolen her because they plan to sell her onto the black market, or install her into their pirate spaceship's central computer core. She has a +12 to Use Computer and a -4 to CHA (rather autistic
Players are hired to sort through an cargo hold of ancient electronics electronics, old 286 computers, etc. Blue-rays are considered ancient artifacts, like black-and white movies today. They must sort this arcane techno-trash and deliver it to a museum on a faraway planet. Will their trip be eventful?
A shape-shifting alien is causing havoc by posing as the member of various royal families and then assasinating them. These royal families have placed a considerable bounty on his or her head, that's where the PCs come in. They must catch this asassin and find out who he's working for.
A space jet is plagued by a spate of mechanical; problems and its clerance for this model to fly has been rescinded by the galactic athority for being unsafe. The players have ridden in one of these space jets to a distant remote location and are now stranded until another transport can take them back. What will happen in the meantime
A blind girl that's the daughter of a royal family has been kidnapped because they have fallen into gambling debts. The royal family scraped up the money to pay the ransom, and got their daughter back. But who were the kidnappers? The blind daughter will be of little help, and knows little, but the kidnappers are prepared to strike again!
A city-sized ship is going through a spate of technical problems; engines cut out, life support fails, etc. But it's not bad luck or technical glitches, it's a sabotuer! The PCs must find out who is responsible
>>23515429 - an alien with advanced technology has arrived on a nearby planet. the locals are superstitious and regard it as a sign of the end times, they want to kill the alien before that happens. the players are sent to find the alien before the locals do, protect it and find out its agenda.
- a space route is being ravaged by pirates. the players are sent to defeat the pirates, but discover that nothing was stolen from the ships that were attacked - the crew were simply slaughtered. what drives this murderous behaviour?
- all the members of a popular cult have left their home worlds and gone on a pilgrimage to the heart of a cloudy nebula, where they believe their god will manifest in this universe. most people dismiss them as loons, but a few fear that something will truly happen there - something sinister. players sent to investigate.
Players are hired to sort out an ongoing quarrel between two alien races. They're hired to bring in a noted interpreter to facilitate peace. But then, in a scuffle in a bar, both sides draw blasters/phasers and start firing, and the interpreter and one creman from each side is hit and killed! How will players smooth things over now?
People are grafting cybord arms and limbs onto themselves, but these new black market parts have integrated weapons, which are illegal. These bionics give them +4 strength and also count as having natural weapons. They're attacking people aboard a space station or planet Players are hired as bounty hunters to bring them down
The PCs spaceship sets down in a rural town, and the PCs come in to trade. They take off for their next destination, only to find there is a young child on board as a stoaway! The PCs can attaempt to retrun him home, but are hit by a temporal warp storm on the way backwhich delays them for years, but it seems like minutes. When they get back the parents (and everyone else) are 15 years older! They're grateful to have their child back, but say they'll have triouble raising him in their old age- they want compensation for their trouble!
Players are hired to take a midget/little-person/hobbit alien to another space station, treating him as an important dignitary. A simple mission, but the diminutive alien is as foul-mourthed as he is small, constantly cursing and insulting the players mothers. he may get into mischief but is not actively evil, he is just a dick. Players can't (or should not) harm him, just put up with his antics unti9l they reach the space station. It's going to be a looong trip...
Players are hired to escort an elderly couple on a sightseeing mission to a remote farway planet, retirement-style. But the elderly woman has a heart attack while at the remote location - do the PCs have medical supplies or a doctor as part of their crew?
Players accidentally anger a formidable alien race +2 to all stats except CHA, which is -2. The alien which they have offended challenges them to a game of Yahtzee (or whatever game) to settle the honor. If they win, nothing happens, honor is satisfied. if they lose, they lose a considerable sum of money, or perhaps a crewman becomes their slave for life.
Players meet and possible challenge or offend a omnipotent and capricious alien species. The alien finds them funny, much as we would take ants funny. Depending on how good/bad they pass/fail their Cha tests, the alien grants them a bonus or bane, as per the Deck of Many Things table.
Similar to >>23516177 p-layers find a massive ark-ship loaded with the gene-samples of an entire alien world. It could be possible to colne all the samples. This hip is a derelict wreck left alone for a thousand years. The ship's computer has star charts, but no info of interest
>>23515773 - a crime lord considers the players a threat and attempts to assassinate them, crashing their ship on a planet of humans that have regressed to the stone age. can they find a way to escape and get revenge?
- a research outpost hovering beyond the event horizon of a black hole has been sabotaged and is in danger of slipping in. the players are sent to rescue the scientists, but is the saboteur still onboard?
- players are sent to scout a recently discovered planet in advance of a colonisation effort. to their surprise, they find the planet fully colonised already. the colonists claim to have lived there as long as they remember. what's going on?
The crew beam down to a planet and find a race of crude neanderthal like aliens. The PCs aren't the first to make contact, the cavemen-people talk freely of sky-gods and fire-wands that shoot beams of fire. The primitives know that if they could overpower you, ytour technology could be theirs. There are thousands of them and only four/number of you...
Players are forced to babysit a small girl that's the daughter of the planet's rulers. They're told to acquiesce to her every wish. She insists on going to get a mani-pedi, and insists the PCS get one too. After that she goes for a haircut (and insists the PCs get one too) shopping for new clothes (which she insists the PCs buy the finest names, etc)
At one point she insists the PCS dress up as women and play house with her.
As it turns out the job is well-paid, but what she spends makes the job a wash. If the players succeed, they'll be given more lucrative missions, if they say no to any of her demands, the mission fails instantly and the p[lanet's rulers are extremely displeased - how hard is it to babysit a little girl, they say
No, just subjecting the PCs to torments only a small child can come up with. Bonus points if the GM makes the players clip their fingernails and toenails at the table, and brings wigs or hats for the dress-up section
A space station the PCs ship is docked with is overcome by weird plantgrowth - twisted vines. Large ten foot long bugs also appear. The vines interlace themselves with girders and struts and are near-impossible to remove. If PCs hacks section away, it regrows quickly. The bugs eventually coccon themselves intoside giant husks, which are near impenetrable. What will happen when they burst out?
What will happen is the bugs turn into vicious killers, use the stats of giant spiders or similar and there are HUNDREDS of them aboard the spaceship
Twenty years ago, an esteemed scientist convinced the world's government to give him an extraordinary sum of money to build a giant ship for scientific use. he was given the money, built the ship, then promptly disapeared.
While being thrown off course, the PCs find this massive ship, it is orbiting a black hole, but is not being pulled in. Rocks and asteroids are, however, and the PCs ship is hit and damaged by them. They have no choice but to dock with this ship.
The commander of the ship revelas he is the only living crew left, everyone else is a robot. He plans to stufy the black hole until death. Prolongued time alone has made him quite insane- he has killed his former crew and turned them into zombie-cyborg servitors!
The PCs are at a space-cantina. An old man with a gray beard and pointy hat approaches your table and asks if you want to get rich quick. he has a map to untold riches and is willing to let the PCs in, as long as he gets a cut...
>>23516592 - the captain of the greatest capital ship in the human fleet has gone rogue, and taken his crew and the ship with him. the ship is virtually immune to conventional assaults, the players are sent to infiltrate. the captain intends to attack and destroy the entire political establishment - what secret did he discover to drive him to this, and does he have a point?
- players are sent to a lawless city that has developed inside a massive, abandoned alien spaceship. a nuke has been placed onboard by an unknown faction. can the players find and disarm it? what is the hidden danger posed by the ship that is driving someone to try and destroy it?
- it's been discovered that one of the aristocratic nobles of a planet is actually an alien shapeshifter, a fact the general public is still unaware of. the players to court to find out which noble it is, and put a stop to them before they can advance their agenda
T^he PCs are aboard a space station like DS9. they spot a guard patrol marching in your direction. A sweaty, fat Ferengi merchant is wringing his hands and scanning the market crowd intensely. You are also astounded to see a man who could pass for a PCs twin brother darting between two stalls nearby and into a shadowed alley. The merchant spots you, his eyes grow wide and he starts to point... He declares 'That's the man who stole my life's savings. I want him arrested now!' You are surrounded and fleeing may get the party killed What do they do?
A charismatic Neutral Evil leader has classified a certain alien race as undesirables and has them quarantined in a ghetto area of the planet. Some darkly whisper he may have plans to exterminate them.
I actually did a quest on here that was an extended moonbase alpha joke.
The players find a cold-war era Russian capsule drifting in space. Inside is the corpse of a cosmonaut, clutching a strange artifact. Where did the capsule travel, and what did its pilot see there?
The party travels through a region that starfarers say is "cursed". The players hear violent suggestions whispered to them by voices that claim to be the stars, and someone on board begins writing on the walls in what appears to be blood. Ripped off from Harmony Amid The Stars, by Ada Hoffmann
The players find the remains of a ship controlled by two AIs. When they board it, they discover that the AIs are actively fighting for control of the ship, and the players are caught between them.
A massive derelict space freighter has been spotted. The PCs ship is sent to investogate.; Apparently the hulk has a techno-relic of great importance or value. The ship's crew is long dead, killed by Genestealers, vicious ravenous aliens. The crew must board the ship, fight off the genestealers, and recover the techno-relic and make it back out alive
In a similar vein, the players come across a wrecked ship and hear an SOS message from the captain, who says she's locked inside the bridge. The party has to work their way through a damaged, booby-trapped and critter infested ship before they can finally reach the bridge.
Because the only thing better than a dungeon crawl is a dungeon crawl in space.
Players are space marines, and are hired as mercvenaries to conduct a boarding action against a rival faction. Load up for bear, cuz there's a fight a brewin and the PCs are going to be in the thick of it!
Players are hired to travel to a paradise planet and pick up a techno relic. The techno-relic is unstable and must always remain in your hand. As the PCs are walking down the street of the planet they are constantly accosted and propositioned by humans of their own gender. Turns out the relic is a homosexual mating relic that signifies the bearer is primed and ready to breed.
The players are in a mercenary company. The company hires three new recruits from a race whose culture revolves around clan warfare, but whose technology is a few centuries behind ours. The players are tasked with introducing the company's new prized fighters to life in space.
Several leading planetary rulers are turning up dead. Turns out a shadowy government agency is taking small orphan girls and turning them into cyborg snipers. They are Young by d20 standards, but have +2 to all stats except Int and Cha, and gain Simple Firearm proficiency
>>23516746 >>23517273 Sweet jeebus these are amazing. Anyone have more cockpits, and spaceship rooms?
HAVE A PLOT HOOK: PC's are on board a Scientific ship and frozen in Cyro to deal with the 50 plus year voyage to a yellow star with 6 planets, when they awaken they're in a system with a red star, and they are headed for a crash landing on one of the four planets in the system. Humanity advanced while they slept for a millinium, how will they deal with the new future they face?
An astronaught aboard a decayig space staion has become stranded and sends out an SOS call for help. His oxygen and supplies are running and and time is of the essence. The player's ship must navigate obstacles to reach him in time.
A lone astronauts tether line has snapped leaving his helplessly flailing through space. The space station hie was tethered to cannopt move to reclaim him, only the PCs ship can get him back. Time is of the essence before his air runs out
the PCs are experiences spacers, but are challenged to complete a new simulator course. The designers hope they will give it high marks so they can get a quote from the PCs. There might even be an aeronautics endorsement deal for the PCs
On the bridge of a massive space station the PCs are hired as QA testers to test various computer systems and generally act like code janitors. The crew is on vacation, and only a skeleton crew remains. But when strange solar flares start er... flaring up, the crew get more than they bargained for